comic_life_header.jpgin the Classroom

Waiuku Primary Examples
(Room 4, Year 2)


Cluster Examples

Flight on PhotoPeach

Educational software wiki
Examples of different uses of Comic Life and links to tutorials and other resources.

Comic Life – Education
A compilation of examples and ideas sourced from educators on this official Comic Life website

Mr Rosenburg’s Classroom Connection
A large number of projects from Lee Rosenburg’s class using Comic Life.

Deb’s place wiki
High quality examples, tips on export options and links to further examples

And further ways you can use Comic Life in the classroom:

1. Recounts of current or historical events
For younger students, this will involve being able to sequence images correctly which is an early literacy skill. Older students can show their understanding of key events.

2. Biographies and Autobiographies – At Point England School, students have used the program to share information about themselves by making a visual mihi. By uploading this to Flickr, students were able to add more information about each section of their mihi through the use of pop up notes.

3. Science reports and labelled science diagrams – These can easily be created within Comic Life. Students can also photograph stages in a science experiment to write up in Comic Life.

4. Creating visual instructions – This is a very effective use of the application. Teachers or students can make visual instructions to display around the room, such as how to use a software application or how to wash and dry their hands properly.

5. Summarising key information or identifying key events – In this secondary example, students captured images from a video to create a summary of key points.

And there’s more …
There are many other possible uses of Comic Life, including:
  • Collecting images of things starting with the letter of the week
  • Retelling a story in visual form
  • Creating posters of 2D or 3D shapes
  • Charting the journey of food through the digestive system
  • Showing the life cycle of an insect
  • Illustrating a saying, metaphor or new vocabulary term
  • Creating a visual diary – a day in the life of…
  • Showing examples of cause and effect
  • Explaining how to solve a geometric maths puzzle
  • Creating a travel guide for a city or region
  • Showing solutions to problems that can happen in the playground
  • Identifying the key events in a narrative
  • Labelling the parts of a computer
  • Storyboarding a video production
  • Producing language for different situations in a second language eg ordering food in a cafe
  • Sports reports

Some of the above compiled by Suzie Vesper - Interface Magazine article